Threat Guide

Animal Hospital enemies guide

We treat this page as the core threat roster: 8 widely documented enemy or hazard types that repeatedly show up across current community guides. The most important distinction is simple: only some threats are weapon problems, while others are awareness, item, or camera-discipline problems.

Not every threat should be shotRoom 8 and bed threats use item logicCamera reads prevent some enemy spawns
Skinwalker reference art
ShootWindow mistake into roaming hospital threat

Skinwalker

Threat: A lethal impostor anomaly that turns a bad intake call into an active hospital-wide combat emergency.

Counter: Use the gun or taser once it reveals itself and clear it before resuming treatment. This is one of the clearest shoot-on-sight threats.

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Head Banger reference art
Do Not ShootReception window and check-in area

Head Banger

Threat: A shift 2-5 desk-side anomaly that blocks the check-in window and wastes sanity if you use the wrong response.

Counter: Give it Coffee first. Coffee removes it cleanly, while forcing it to leave costs 20 sanity and tasing costs 15 sanity.

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Stalker reference art

Hallway pursuit threat

Avoid / MonitorHallways and movement routes

Stalker

Threat: A tall hallway predator that drains sanity through line-of-sight pressure and punishes players who keep staring at it.

Counter: Round corners carefully, keep your camera low when needed, and break eye contact instead of freezing in front of it.

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Hiders reference art

Wall-camouflaged anomaly swarm

Avoid / MonitorRooms, walls, and pathing chokepoints

Hiders

Threat: A wall-camouflaged swarm threat that steals the treatment item you are holding if it hits you.

Counter: Spot them before contact, then use extinguisher, taser, gun, or raw movement to avoid getting clipped while carrying medicine.

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Bed Monster reference art
Do Not ShootPatient rooms and bed events

Bed Monster

Threat: A patient-room anomaly that drags patients under the bed and kills them if you do not respond quickly.

Counter: Bring Maple Syrup to the room and walk into the red interaction box beneath the bed to force the patient back out safely.

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Surgery Tendril reference art

Also referred to as Surgery Monster in some fan guides

Do Not ShootRoom 8 / surgery room

Surgery Tendril

Threat: A Room 8 emergency anomaly that kills the patient if you solve it with force instead of the surgery interaction.

Counter: Use the surgery-room mini-game and cut the tendril correctly. Do not shoot, taser, or coffee the patient.

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Camera Figure reference art
Avoid / MonitorCCTV and unseen movement paths

Camera Figure

Threat: A CCTV-only jumpscare anomaly tied to broken camera feeds rather than a normal roaming attack.

Counter: Do not stay zoomed in on a broken feed. Switch cameras or repair your scan path instead of lingering on the image.

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Mass of Eyes reference art

Sometimes grouped with “Don’t Look Up” style hazards

Do Not ShootCeilings, rooms, and camera-angle traps

Mass of Eyes

Threat: A ceiling-mounted eye cluster that drains sanity if you look up into it for too long.

Counter: Follow the “don’t look up” rule and use Eyedrops if your run needs a safer sanity buffer afterward.

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