Do this immediately
Follow the specific room or item rule instead of using the normal combat reflex.
Enemy Guide
Follow the specific room or item rule instead of using the normal combat reflex.
Do not shoot, taser, or brute-force the problem unless the enemy page explicitly says that is the intended answer.
These enemies punish players who react like every scary threat should be solved with force.
Head Banger punishes players who know the right answer exists but still panic into force or waste time hesitating.
Even when the threat looks manageable, bad Coffee timing or overreaction can make the run collapse afterward.
This enemy gets worse when the team keeps staring at it instead of using the correct answer and returning to intake or treatment work.

Threat reference art
Current wiki reference image for this specific threat, used to avoid mismatching one enemy with another.
A shift 2-5 desk-side anomaly that blocks the check-in window and wastes sanity if you use the wrong response.
Give it Coffee first. Coffee removes it cleanly, while forcing it to leave costs 20 sanity and tasing costs 15 sanity.
Head Banger appears at the front window, repeatedly slamming into the shutters. It is disruptive rather than lethal, but it punishes teams that burn sanity instead of using Coffee.
Coffee answer
Head Banger punishes the wrong reflex. The clean answer is Coffee first, not spending sanity on force or taser panic.
Encounter context
Enemies become much deadlier when you are already juggling sanity, room routing, and event timers. Good play is usually about composure, not just reaction speed.
Do not default to taser or force-leave unless you have no Coffee available.
If this threat keeps wiping you
Use the comparison page when you are still unsure why Coffee wins this interaction.
Open the sanity guide when Head Banger itself is easy, but the aftermath is what ruins the shift.
Move here if the fight keeps exposing a larger item-priority problem.
Best next step
Bring Maple Syrup to the room and walk into the red interaction box beneath the bed to force the patient back out safely.
Use the surgery-room mini-game and cut the tendril correctly. Do not shoot, taser, or coffee the patient.
Follow the “don’t look up” rule and use Eyedrops if your run needs a safer sanity buffer afterward.
Open the full enemy hub when you want the whole threat list instead of one encounter alone.
Useful when this threat becomes dangerous mainly because it overlaps with room pressure or timed emergencies.
Best follow-up when this enemy causes wipes because panic, hesitation, or bad recovery snowballs too fast.