Suspicious admit
This is the patient state that should have been solved at Desk, Photo, or CCTV before it ever reached the room loop.
Patient Guide
This page is for the practical patient-side question. You are not looking for one character name or one cure item. You want to know which patient states actually change the run and what should happen next when one appears.
The pattern is simple. Suspicious patients are an intake problem first, fainted and burning patients are carry or rescue problems next, and critical cases are throughput problems that punish every earlier delay.
This is the patient state that should have been solved at Desk, Photo, or CCTV before it ever reached the room loop.
These states turn the route into a timed rescue problem and punish hesitation more than normal bedside flow.
This state exposes weak throughput, weak priorities, and weak room discipline all at once.
This is how fainted, burning, and critical cases steal too much time before the team even realizes the route changed.
Players often ask what item to use before deciding which patient should interrupt the route first.
Many emergency patient states are really the bill coming due for an earlier desk, route, or treatment mistake.
Go back toward Desk, Photo, and CCTV pages when the patient still feels like an intake problem instead of a room problem.
Open rescue and fire pages when the patient now needs carrying, extinguishing, or a timed save more than normal treatment.
Open critical and treatment-route pages when one patient state is exposing weak room discipline and weak priorities.
Best if you want the broader patient-side guide before drilling into one emergency or cure path.
Open this when the main problem is rescue order, route speed, and which patient should interrupt the rest of the shift.
Open this when the patient has already dropped and the real question is what to do first.
Open this when the timed rescue is already active and you need the extinguisher-versus-hands answer fast.
Open this when the patient state is understood, but the actual cure order or item choice is still unclear.
Best if the problem is still at intake and the patient looks wrong without fully failing yet.
Open this if the patient state is easy, but the early-room cure choice still slows you down.
Use this when treatment throughput is the real problem behind the state pressure.
Open this if these patient states only become overwhelming once the big patient wave begins.
Open this if you already know the state, but the real question is which rescue should interrupt the run first.
Best next page when the patient state is understood, but the real choice is whether bedside stabilization should interrupt normal treatment.
Open this when several unstable patients are turning the room loop into a bed-space problem instead of a cure problem.
Use this when patient states are only one part of a wider shift collapse with fires, ambulance pressure, and ritual events mixed in.