Patient Guide

Animal Hospital patient states and what each one changes

This page is for the practical patient-side question. You are not looking for one character name or one cure item. You want to know which patient states actually change the run and what should happen next when one appears.

The pattern is simple. Suspicious patients are an intake problem first, fainted and burning patients are carry or rescue problems next, and critical cases are throughput problems that punish every earlier delay.

Suspicious admit

This is the patient state that should have been solved at Desk, Photo, or CCTV before it ever reached the room loop.

Fainted or burning

These states turn the route into a timed rescue problem and punish hesitation more than normal bedside flow.

Critical patient

This state exposes weak throughput, weak priorities, and weak room discipline all at once.