Suspicious admit
This is the patient state that should have been solved at Desk, Photo, or CCTV before it ever reached the room loop.
Patient Guide
This page is for the practical patient-side question. You are not looking for one character name or one cure item. You want to know which patient states actually change the run and what should happen next when one appears.
The pattern is simple. Suspicious patients are an intake problem first, fainted and burning patients are carry or rescue problems next, and critical cases are throughput problems that punish every earlier delay.
This is the patient state that should have been solved at Desk, Photo, or CCTV before it ever reached the room loop.
These states turn the route into a timed rescue problem and punish hesitation more than normal bedside flow.
This state exposes weak throughput, weak priorities, and weak room discipline all at once.
Best if you want the broader patient-side guide before drilling into one emergency or cure path.
Open this when the main problem is rescue order, route speed, and which patient should interrupt the rest of the shift.
Open this when the patient has already dropped and the real question is what to do first.
Open this when the timed rescue is already active and you need the extinguisher-versus-hands answer fast.
Open this when the patient state is understood, but the actual cure order or item choice is still unclear.
Best if the problem is still at intake and the patient looks wrong without fully failing yet.
Open this if the patient state is easy, but the early-room cure choice still slows you down.
Use this when treatment throughput is the real problem behind the state pressure.