Ambulance Event
Open as many ready rooms as possible and sort critical or burning patients first.
Emergency Guide
Use this page when you want every major emergency in one place and the first move that keeps each one from turning into a full run collapse.
Open as many ready rooms as possible and sort critical or burning patients first.
Use the extinguisher immediately before resuming normal room errands.
Pick the patient up and route them to the correct bed before checking in anyone new.
Reach the room instantly and clear it with Eyedrops, IV Drops, Coffee, or Taser if possible.
Run Maple Syrup straight to the bed and do not stop for anything else on the way.
Treat it like a surgery mechanic, not a gunfight. Do not shoot or tase it.
Stabilize the critical patient before finishing lower-pressure tasks.
Wave Setup
Use this when ambulance waves are lost before the first rescue because rooms, beds, and supplies were not ready.
Rescue Layer
Use this when your biggest emergency losses come from fainted, burning, or critical patients instead of from the stranger event mechanics.
Next Step
Use the event index when you want dedicated pages for each emergency instead of the high-speed version.
Hardest Check
Open this if Death Ritual is the one emergency that keeps ruining otherwise stable runs.