Open rooms before the wave, not during it
If you are still deciding which room is usable after the wave lands, you are already late. Treat room readiness as the real first mechanic.
Wave Guide
The ambulance event is usually lost before the patients even arrive. If rooms are half-ready, recovery is clogged, or your next treatment stop is still undecided, the wave simply exposes that weakness faster.
The safest way to play it is to treat the wave like a setup check first and a reaction check second. Good prep makes the first few patients feel manageable instead of chaotic.
If you are still deciding which room is usable after the wave lands, you are already late. Treat room readiness as the real first mechanic.
Ambulance waves turn recovery into part of the route. A blocked bed is not a small mistake once multiple patients start stacking.
Do not make your first response a long shop walk. The strongest prep is reducing dead travel after the new patients appear.
The wave punishes hesitation. Burning, fainted, and critical cases should already have a rough priority order in your head before the timer pressure hits.
Open this if ambulance losses really start when rescue beds stop turning over cleanly.
Use this when the prep problem is really room access and treatment pace.
Open this if the next improvement should come from a prep item or upgrade, not from cleaner movement alone.
Go here if ambulance is only one part of a bigger rescue-order problem across the whole shift.