Event Guide

Patient Fainted

Pick the patient up immediately

The first seconds matter more than perfect planning. The main loss comes from letting the patient sit while you decide the route.

Route before resuming intake

Do not try to check one more admit first. The event is already active, and the patient is now the priority.

Treat this like movement pressure

Most failures come from hallway delay or wrong-room hesitation, not from a complicated mechanic.

EVENT VISUALPatient Fainted
High priorityReception into room transfer

Event pages are more useful when the visual matches the mechanic itself instead of repeating a generic room image.

What triggers it

Checked-in patients can faint at the window or after entering a burning room.

Best response

Carry the patient to the correct room within the timer before you resume normal triage.

This event is really a routing check

Patient Fainted is dangerous because it punishes hesitation between intake, pickup, and room placement. The patient usually dies because the route is slow, not because the mechanic is complicated.

First move

Pick the patient up immediately and route them to the correct room before checking new arrivals.

What happens if you fail

A fainted patient creates an urgent timer that can erase an otherwise stable shift if you keep doing routine work.

Best tools or prep

  • Large Speed Cola
  • Open room access

Common mistake

Many runs fail because players keep working the desk while a fainted patient timer is already active.

Recommended guideTracked placement

Events are easier when your loadout is already correct

The right tools, healing items, and sanity options often decide whether an event stays controlled or turns into a wipe.

Open Items Guide