Event Guide

Fire in Room

Extinguish first, multitask later

The event becomes expensive when players try to squeeze in one more shelf or diagnosis action before clearing the room.

The clean answer is usually fast

Once the extinguisher is in hand, the safest play is direct action rather than improvising around the burn pressure.

Fire steals the room from your route

This event matters because it hijacks room throughput and turns one lane into a hazard until you answer it.

EVENT VISUALFire In Room
High priorityPatient rooms and bed-side emergencies

Event pages are more useful when the visual matches the mechanic itself instead of repeating a generic room image.

What triggers it

Any patient room can randomly catch fire, even if no patient is inside.

Best response

Use the fire extinguisher first; hand-extinguishing costs more sanity over time.

This event is really a pace check

Fire in Room gets worse when teams keep pretending they can finish one more shelf task first. The safest answer is still to clear the fire before it starts dragging the whole shift down.

First move

Grab the extinguisher and clear the fire before resuming shelf or diagnosis errands.

What happens if you fail

Ignoring a room fire wastes time, damages patient flow, and drains sanity if you try to brute-force it by hand.

Best tools or prep

  • Fire Extinguisher
  • Ointment

Common mistake

The biggest trap is treating the fire as visual noise and finishing another errand first.

Recommended guideTracked placement

Events are easier when your loadout is already correct

The right tools, healing items, and sanity options often decide whether an event stays controlled or turns into a wipe.

Open Items Guide