Treatment Guide
Herbs
Room context
Standard treatment flow / early room learning
Real in-game scene reference. The point here is not decoration; it helps anchor where this item matters during a shift.
Use case
One of the early guaranteed treatments and a common room-side item.
Special note
The first two patients in the game are community-noted to always require Herbs and Eyedrops.
Best for
- • Early shift pattern recognition
- • Room-side confidence building
- • Learning shelf placement
Common mistake
Do not assume Herbs stays the right answer just because it was correct on the earliest patients.