Buy first only for desk players
Secretary is worth it early when your real job is check-in speed, intake rhythm, and front-window sanity recovery.
Class Guide
Secretary is not a general carry class. It is a cheap desk specialist that feels good when you truly live at intake and much weaker when your run is decided in rooms, rescues, or solo movement.
Secretary is worth it early when your real job is check-in speed, intake rhythm, and front-window sanity recovery.
If you spend most of the shift away from the window, the passive falls off much faster than Doctor or Surgeon value.
Compare it against Doctor if your real question is cheap desk comfort now versus stronger all-round value later.
It feels useful everywhere at first, but the value drops fast if your real losses happen in rooms, rescues, or solo movement.
Most Asked Next
Open this first if the real issue may still be weak admit habits, not the lack of Secretary.
Most Asked Next
Use this when your coin choice is cheap desk comfort now versus broader shift stability.
Most Asked Next
Open this if your support shortlist is already down to desk help versus threat control.
Start Here
Open this if you need to know whether the class problem is really an intake-habit problem first.
Start Here
Use this if your choice is desk comfort now versus broader stability across the whole shift.
Start Here
Open this if your shortlist is support-at-desk versus defense-on-threats.
You actually stay on intake and the check-in window is your real job most shifts.
You mostly play solo or spend far more time moving through rooms than living at the desk.
Secretary fixes desk rhythm and passive comfort. It does not fix weak room pathing or sloppy treatment pace.
Secretary sounds helpful, but solo players often get far less value from it than players who truly live at the desk.
A desk class helps rhythm, not judgment. If you still misread photo or CCTV clues, the class will not save that alone.
Secretary is a role-fit early buy, not a forever class if your play keeps shifting into rooms and late-shift recovery.

Role snapshot
Reference class art from the current wiki keeps each class visually distinct instead of reusing generic room screenshots.
120 Animal Coins
Recover 1 sanity when checking in patients.
Beginner-friendly during busy early shifts.
Secretary is situationally worth buying, but it usually needs a clear role before it outperforms broader picks like Surgeon or Doctor.
Easy to use
High
Solo value
Low
Coin efficiency
Medium
Mistake recovery
Medium
Team demand
High
Role pick
Secretary is useful, but only for players who actually stay on patient check-in. Away from the desk, the value drops quickly and Doctor usually becomes the better coins-to-wins upgrade.
Desk class check
Buy Secretary only if you actually run intake. It is a solid early desk class for check-ins and sanity drip, but it falls behind fast when your job is room routing, treatment pace, or solo survival.
Decision answer
Secretary is worth using when you spend a lot of time at the check-in window, but it is not the best upgrade if your runs are mostly lost in treatment rooms or late-shift recovery.
Good early detour if you play intake more than treatment.
If you are spending most of your time deep in treatment rooms, this passive loses value.
Compared with Doctor or Surgeon, Secretary is narrower and weaker overall. Compared with Intern or Nurse, it is a much cleaner early role-pick if your job is intake.
Compare First
Open this when your real decision is desk comfort now versus a broader all-round upgrade.
Use this if your shortlist is desk-side support versus defense-side support.
Open this when the class only makes sense if the front-window routine gets cleaner too.
Best next step